![]() While each player's army composition will depend on their playstyle, there are a few units that are worth recommending or avoiding. With the right selections, players will easily outclass the Warhammer armies of their neighbors. Units from all four chaos gods are available to the Daemons fo Chaos faction, which offers a great degree of versatility when building armies. Making sure his army is ready to depart at a moment's notice means the player will need at least three armies to be successful: one to go to the chaos realms, one to guard the Trollheim Mountains, and one for offensive wars. Only the Daemon Prince's army can do this, and it is a race against every other faction attempting to achieve the same goal. Once the gates to the realms of chaos begin to open, the player will have to send their legendary lord through in order to claim the souls necessary. ![]() This constant onslaught means players will want to leave an army in the area permanently to hold the entrance to their peninsula from the mix of armies from all three Total War: Warhammer games. Expect to see a constant flow of Wood Elf, Nordland, and Kislev armies along the southern border, near the Bay of Blades and the Tower of Khrakk in the Trollheim Mountains. ![]() From the very start of Total War, many factions will be sending armies north to engage the player. ![]()
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